The painting of the man with graffiti is always by the downstairs door. Unlocked by Player 2 after completing Chapter 10. 1:44. Time stamps: - 0:00 - Game information- 1:30 - Chapter 1- 11:56 - Chapter 2- 16:59 - Chapter 3- 20:52 - Chapter 4- 26:13 - Chapter 5- 32:13 - Chapter 6- 36:18 - Chapter 7- 1:03:42 - Chapter 8- 1:17:40 - Chapter 9- 1:26:14 - Chapter 10Buy the game here -https://www.microsoft.com/en-gb/p/we-were-here-together/9nzcxhbpj11b?activetab=pivot:overviewtabXbox Game Pass Ultimate - https://microsoft.msafflnk.net/c/2087096/465320/7794?prodsku=CFQ7TTC0KHS0_0007\u0026u=https%3A%2F%2Fwww.microsoft.com%2Fen-gb%2Fp%2Fxbox-game-pass-ultimate%2FCFQ7TTC0KHS0%2F0007------------------------------------------------------------- SUBSCRIBE -https://www.youtube.com/channel/UCSj_M2cvTYgp9CfWU-sfsaw?view_as=subscriber------------------------------------------------------------- Outro Designed by Grabster: https://youtube.com/Grabstertv Social Media Lower Thirds Designed By: https://youtube.com/RubyGraphics Follow AchievementSquad Email - theachievementsquad@gmail.com Instagram - https://www.instagram.com/achievementsquad/?hl=en Twitter - https://twitter.com/TheAchieveSquad Xbox Community - iBrennan6238 \u0026 Drastic Ed xo------------------------------------------------------------- I say it again, you posted a bunch of images for "Soulstones" with no solution. Both players together must create a third stone. The player on the left side enters the dynamite elevator from his side and goes down 2 times, lifting the same elevator on the right. Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. At first, one player can find 4 objects in his room to collect. The bridge is built with the correct arrangement of characters one after another. Player 1 head to the turnstile and use it. E1 already has a grass pin and we know that Fire beats grass so Player must place a fire pin into B3 and player 2 must connect the two pins and blue line will appear if done correctly. Turn around and leave the room, heading up the stairs. In player 1s room. Move off the bridge up the stairs and spin the wheel at the top to secure the bridge. Walk under the white gate to the compass on the ground. While in one of the rooms there is a lever for supplying a red flame, and in the other two levers for yellow and blue. One puts objects in a trolley and presses a lever. Room #4 peasant has a lightswitch left to the entry door. Star (center) -> Sun -> Moon -> Jupiter -> Stars -> Universe. Player 1 Continue along and go down some steps on the right immediately on the floor on the left is a pipe. In the corner will be a table with a radio. Walk under the blue gate and down the stairs, turn right and pull the green lever. Then head to the shelves. Each picture is divided into 4 squares, which the second player can rotate. Equivalent ExchangeCreate the Soulstone through the power of alchemy. At the top head left and down some different stairs and into the room. So lets go! Together. Click. Go downstairs and pull the blue lever on the wall opposite of you (it should be in plain view from the stairs). Place the blue plant with mushrooms and the blue pant with angel wings into the mixer pull the lever to get a blue liquid in a bottle. You see now an old, broken mine with a lot of wodden elevators. Pick up the two yellow fish like plants we planted earlier and next to them plant the blue plant with mushroom tentacles and also plant the purple squid plant which to grow we have to use the purple fluorescent liquid so use that. ALMOST THERE!Here's our Playthrough of We Were Here~http://bit.ly/WeWereHereKitKatHere's our Playthrough of We Were Here Too~http://bit.ly/WeWereHereTooKitKatThis gameplay is on PC!Humble purchases support me \u0026 charity ~ https://www.humblebundle.com/store/we-were-here-together?partner=KatFTWynn\u0026charity=1474961CHECK OUT KITA GUYS~Kita's YT: http://bit.ly/KitaOfAwesomeKita's Twitch: https://www.twitch.tv/kitanashHere's where I stream and where you can follow me~https://www.twitch.tv/katftwynn~Support me on Patreon for our welcoming Discord, private livestreams, thumbnails as wallpapers, and more!! In the second space place the curved pipe connecting left and down. I would suggest adding them or make a more noticable note beforehand. It requires both players to have a working PC-compatible microphone and an internet connection. Put it in place to the left of the door. Below is the key for each combination: Carefully proceed through the puzzle, following the given path, and when you step off the last tile the door at the end of the room will open. Refilled the colored tanks Unlocked by both players in Chapter 7 for filling the three tanks with coloured gases. Hit the switch on the wall to start the bridge puzzle and head to the tablet. The final painting is downstairs in the far left corner next to the clock. Both players head along the path until you reach a chasm and a gold pressure plate. You need to sign in or create an account to do that. This is also not an achievement-based guide. You need to sign in or create an account to do that. Up and Down are responsible for the height of the wave. Please see the. We were here together| . Next, the player on the right steps onto the elevator with the dynamite mark. In addition to 6 strange animal paintings, there are also 3 paintings with floral ornaments. We can now complete the bridge. Only one player can light candles. There will be a riddle with electric wires. Player two should walk around the stairs to find the knight that is newly illuminated if it has a yellow banner behind it then pull the lever and player 1 will return to the button and press it once. Please refer to Water you waiting for for more information. Rescue your partner from the watersiloUnlocked by Player 2 for completing the second puzzle in Chapter 7. Player 2 make your way into the newly unlocked room, in player 2s room are 4 illustrated books and posters with images and their scientific names. Turn around and leave the room, turn left and head down the stairs ahead. , . The player with the pillars needs to place the capsules from the entrance to the end so that the sequence is the same as the second player on the plate. Now go on top of the house and you can find a signal transmitter. In the middle of the hall there will be a button that will rotate all knights 90 degrees. One device with two slots and the other with three. There is an achievement tied to each of these, so it's important to remember which one each of you gets so you can get the opposite for the second playthrough. Soluzioni PC Steam Xbox One We Were Here - Soluzione Gilbrush Settembre 25, 2019 Condividi su: Quasi tutti gli enigmi di We Were Here verranno svolti dall'esploratore, la guida seguente si riferisce infatti soprattutto agli enigmi di esso. As the Librarian, if you haven't returned to the spawn room at the top of the staircase, then do so now. Universe -> Stars -> Comet -> Eclipse -> Moon -> Sun. I am reading this and I am even more confused than before. It takes around 6-8 hours to unlock all of the achievements on Xbox One. This will triangulate the position of the SOS signal. As the Librarian, walk through the room with the table in the center and you will see red pipes leading past a newly opened door in the far corner. Back track until you reach the closed blue gate. Turn left, walk up the stairs, and proceed forward. Platform: PS4 Release: 2/9/2021 Publisher: TMG Studios B.V. Genre: Adventure, Unique, Puzzle Voice: English Screen Languages: English To play this game on PS5, your system may need to be updated to the latest system software. Additionally replay chapter 10 for a fourth time so you/your partner can also unlock Together for sacrificing themselves. That can help for a short time. One player will have a round plate and settings marked with colored lines on the wall. In Player 2s room we see Books 10 and 8 are connected and we see that 10 beats 8. We Were Here Forever! The first player must explain this to the second player, and he must adjusts the parameters of his watch to the clock of the first player, and then clicks on the button below. OL = oxyluoroborate (potato with eyes) DL = delphologiscate (angry flower) :D There are 8 different radio settings for the outside station. 12.4k Likes, 494 Comments - President Joe Biden (@potus) on Instagram: "The last time we were here together, Russia was amassing its troops on Ukraine's border. Another picks up these items and uses them for their intended purpose. After receiving the alchemical stone, one of the players gets into the cage, and the second goes through a secret passage instead, which is divided into two corridors. Player in the corridors can change which way the knights spin (except blue knight whose lever is broken). However if you play as the librarian and you pull the lever on the second floor it brings the chandelier which you can then jump onto and it will slowly . Includes 4 items: To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. In this chapter, you both find yourself in rooms that are similar to each other, but there are significant differences. Tip: If you can not see well because of the water level, hop! Player 1 still in the dynamite lift press go up one level. Player 1 Turn around and go through the door. The lifts work in tandem, when one goes up the one on the other side will go down. Player 2 Go over the bridge and through the doors. They are combined. Mix a yellow fish head plant and a yellow liquid cup pull the lever to get dark red liquid. Take the second right, which should be at a staircase heading down into the room with the blue lever. The next knight at the window will be with a yellow curtain. Head around the planters and around the corner and youll come to a mine cart which is how well be passing the items between the two players. The player of the two-lever room must go to the empty fountain and go down the stairs to turn the valve, which will launch the puzzle. Sign in to add your own tags to this product. Holding the lever you make the slider, which is located in the lower left corner of the map, move. You need to figure out which coils you have available so the other player can help you figure out the right combination, the answer of which lies between which colors you share. The player who placed the weapons do the following. There will be the white gate in front of you with a white lever on the right wall. This small maze has gates of 3 colors (Blue, Green, and Red) with corresponding levers. Three of the usable settings will play music when lined up correctly, but the 4th one will let you hear a man calling for help, and that is the one you want. . 3 will be musical, and the latter is just with a voice transmitting coordinates. Player in the hall can only spin knights 90 degrees with every button press. In both hallways knights stand in front of colored curtains. A door will open in the middle of the room and you both will earn your respective roles' achievements. Plant these seeds and then pick up another set of these seeds and plant these also. After that, both players go to the room with the great map on the wall. The player on the left side goes to the elevator with the mark and rises to the very top and through the roof of the elevator with the pickaxe goes to the elevator with the dinosaur skull. Pull the switch on the right and you will get the poison. These 4 objects are: You can not do anything with these objects except to place them seemingly randomly in the room. For this chapter we will have to solve six quick puzzles to pick up six books which we need to write a password. And three devices. Player 2 needs to pull the lever in front of this knight. Which will create a red stone and trigger a cut scene. Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must . Next pick up the blue and blue fuse and place it on the coil at the back and to the right of the door. This walkthrough is the property of TrueAchievements.com. P1 goes into the passage to the left, and P2 closes it by pulling the red lever on the right. Walk down it and there will be a locked door with a color written above it. A player with a picture of a bearded man looking to the left should make up the word ESPIAN. In this room, immediately turn right and walk upstairs and down the hallway. Traduzioni in contesto per "per un week end: credi" in italiano-inglese da Reverso Context: Ritorniamo ai 300 euro offerti per un week end: credi di aver vinto tu, ma hai perso. After that, we change the pipes in the slots. This trophy unlocks for choosing to sacrifice yourself. The device must be transferred to another player, and he, in turn, must spray them on a huge plant that stores a second stone. Lowers it 1 time. At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. the one part that was a pain in the ass was PL, which . To complete this puzzle we have to match the knights in both Player 1 and Player 2s room, As player 1 mover the blue curtain to expose some light in player 2s room. In the comments section, Chloe may have confirmed that she and Shayne are no longer together. We Were Here merch store is live! the lab guy has a book matching all the acronyms on the blackboard to actual names, and the church guy has some scrolls labeling the names to some pictures on the potions. You wake up in a small house in the middle of nowhere. Only 4 of them will actually show a colored wavelength on the outside screen, but the player at the inside station will not see that until they correctly adjust the active wavelength to what the outside screen displays. We made" 1.6 5. P1 goes back along the same path, asking P2 to pull the blue lever. WORST GUIDE ON EARTH. Pick it up. E1 already has a grass pin and we know that Fire beats grass so Player must place a fire pin into B3 and player 2 must connect the two pins and blue line will appear if done correctly. Player 1 picks up the red and green fuse and take it to coil the to the left of the fuses. Player 1 (In the room with the posters) unlocks The Tower, Player 2 (In the room with the books) unlocks The Cathedral. All trademarks are property of their respective owners in the US and other countries. Place the t-junction in the first space rotate to connect up, down and right. Traduzioni in contesto per "una soluzione a tutti i" in italiano-inglese da Reverso Context: I momenti grandiosi sono stati quando era necessario trovare una soluzione a tutti i momenti appena menzionati. The player in the hall presses the button once again. Player 1 head outside and through the wooden gate. Player 1 head back to the turnstile and use it to go back. Player 2 find the knight that is now illuminated, It is the knight with the red and white flag behind it. We Were Here Together on Steam - last accessed on 2019-09-20 " This game is co-op only. Player 1 leave the lift and head down the stairs, get in the mine cart lift and press go up four times. Save the "Happy Ending" achievement for a partial playthrough after this one, because if the Explorer decides to earn this achievement this playthrough, it will result in you two having to make the third playthrough a complete one. There will be a riddle with electric wires. Now. After that, clicks on the mechanism itself. clttf 1.9 1 2:30:54 B62 (We were here too + 539 0 44:18 Turn right, walk up the stairs and follow the right wall. We were here together|!. Move the left White Bishop (back row of pieces, 3rd from the left) diagonally to the right three spaces. And that concludes the walkthrough! Player 1 Pick up the Soulstone head downstairs and place the Soulstone in the machine with the other two stones. Posted at 12:56 PM, Feb 28, 2023. and last updated 5:40 AM, Mar 01, 2023. PEASANT: You must direct Lord to move the knight towards the other soldiers on the board protecting the castle. Player 1 take out the stone from the plant. Every game in the We Were Here Series is a standalone co-op adventure - the stories are connected but you don't need to play them in order. If you activate the valve, water flows in and the stairs on the side turn. There are only 2 times that the Librarian is required to interact with something for a puzzle. Valve 1 (square) is right in front and slightly to the right of player 1 as he left his bedroom. Now mix the two headed plant one (PO) with yellow vial with a blue carrot (AM) giving us PF. Repeat this process again. Jan 31. Head around the back and pick up a different packet of seeds next to a small cart on the floor. In "1 floor" above elevator is lever. Down the hallway will be theater with a stage in front of you. ZYM&GCaesarWe Were Here Together. If I don't specify anyone (though I probably will), assume it's instructions for the Explorer role. When you find yourself trapped in different parts of the sinister Castle Rock, you will only have your walkie-talkies and your wits to figure out how to escape. Player 1 head to the green curtain and pull it. Player 1 should also climb up the ladder so as not to drown. The same symbols are on every part of the bridge. Exit the lift and head left to the lever. Player 1 must tell Player 2 to stop the ladder rotating 1 section before it is aligned. One player has a board with a table (screen below), on which you need to create a stone, and entries around which the components are shown and named. One combines two components into one, the second disconnects one component into two, and the third is needed to connect the 3 components that are indicated below the stone in the table (OH, OT, PF). Player 2 pick up all the plants and pull the lever. Third space straight pipe rotate once right connecting left and right. Turn around and leave the room, follow the left wall to the staircase you came from, and follow this hallway around to the end. You need to brew the following poisons to create one, deadly poison to defeat the carnivorous plant. Wait for instructions from the Explorer. Almost all of the instructions will be for the Explorer role. We just got back from a fantastic time at EGX in London - maybe you came by to play the new We Were Here Together demo, or spotted our t-shirts or beanies around the show!

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