There is a lot of importance placed on a certain item that is randomly assigned to a location in the gameworld before you start the adventure. For many experienced game masters this is just how things have always been done. The potions a re not labeled, but Mister Witch knows which is which. The Wild Beyond the Witchlight is a Feywild-centric adventure that takes players from a mysterious circus on the Material Plane into the whimsical plane of the fey. When were getting friends around the table in the real world, no one has the time or patience for that. WizKids. The book was released on September 21st, 2021, is 256 pages long, and takes players from levels 1 to 8. Prismeer is one such Domain of Delight, and it's where players will spend most of their time during the story. It is ruled by Bavlorna, one of the three hag sisters that have taken over the realm. The new player options that are introduced are: Providing two different fleshed-out plot hooks allows for the players to feel more tied into the story. A great marble tower ringed by delicate spires casts its shadow over the rooftops below. Definitely not more of a possibility than normal. Squirt, an animated oilcan, can guide c harac te rs Look over the map of Thither. This field is for validation purposes and should be left unchanged. This chest is a replica of a muchlarger chest hidden on the Ethereal Pla ne (with thehelp of a L eomund's secret chest spell). The Wild Beyond the Witchlight deviates slightly from the use of the traditional pillars of D&D, typically through a greater degree of non-combat approaches to solving challenges. It adds another dimension (heh) to exploring the castle and provides a great reason for the party to investigate the issues that have befallen the realm, rather than simply being told. Finally, for parties that fail their rolls or for parties that simply fail to grok the pacifist solution to a given puzzle Wizards occasionally notes an explicit way to lend a helping hand. Since its sandbox in nature, and has these mini-worlds, would you say it would be easy to buy it and steal the interesting parts (encounters, mini-settings, NPCs, factions, puzzles) and adapt to other settings? While you can always railroad the party into finding Squirt, theres a good chance it wont happen organically. Roll20 uses cookies to improve your experience on our site. Free the realm (at the end of the adventure). Finishing the campaign without resorting to violence is possible, but it might actually be the toughest way to go about things. The final chapter of the adventure sees the players finally arrive at the heart of Prismeer, the Palace of Hearts Desire. They are Small creatures that belong to the Fey creature type. The Wild Beyond the Witchlight also features much more interaction with NPCs than past adventures. There are a couple of instances where the players can get absolutely crushed if they arent careful. The Wild Beyond the Witchlight is the next sourcebook to release for the classic tabletop RPG, and the first release of 5E to focus primarily on the magical, faery-filled realm of the Feywild. Social Share. This is a nice change from typical adventures, but ones that players should be prepared for it so as to not provoke feelings of wait, thats it?. In this adventure, players are rewarded for quick thinking and diplomatic discussions rather than solving disagreements with violence. Levels: 1 8 When entering the carnival, players dont really know that they are looking for a portal to the Feywild. The swamp of Hither is as delightfully wacky as you could expect a location in the Feywild to be. The Getaway Gang can teach the characte rs how to reach Wayward Pool, an In this chapte r, the c haracte rs explore the forests idyllic lake protecte d by a unicorn named Lamorna. You like roleplay, exploration, and puzzles. Exploring the palace relies on a mechanic wherein the players find a crown and have to switch it between a stag and a lion statue to open different doors. A wickedly whimsical adventure for Dungeons & Dragons the worlds greatest roleplaying game. In order to free Prismeer from the grip of the hags, the party must investigate clues to find the true identity of the Queen of Prismeer. Here they must navigate a magical castle where most of its inhabitants are frozen in time. While navigating the castle, the party must avoid the remaining members of the League of Malevolence and a dangerous Jabberwock. Please enable JavaScript to get the best experience from this site. Bath They also help us understand how our site is being used. Expect to see typical Fey creatures popping up, such as Satyrs, Pixies, Sprites, and those who dont naturally belong in the Feywild but have jostled their way in, or become lost within its time-bending, space-morphing environment. The path of this chapter goes as follows: The side quest of uniting the korreds and brigganock is a satisfying one as it pays off with an ally in the fight against the hag as well as a secret entrance to her lair. The meeting with Will and the Getaway Gang provides a great reason to explore Skabathas Lair with deception and stealth rather than brute force. When the party meets Will and his young band of rebels, the Getaway Gang, he will tell them of a plan to infiltrate Skabathas lair and rescue the children she has captured. If the party can deal with the brigganock for the korreds, they will help them fight the hag. Player Difficulty: Medium. The chapter starts off with the players landing in Hither, where they are given a lay of the land and can see a hot air balloon crash in the distance. Get the 2 backgrounds from The Wild Beyond the Witchlight for use on D&D Beyond. The people who play D&D in the evening, however, might want to substitute these items for foods with less sugar content. Balefor for free! While I can appreciate this Zelda-esque dungeon puzzle, it doesnt really work in D&D and just seems like a waste of time that will frustrate the party. The mechanics behind the play are a fun improv exercise that could be a really good time if you can get your players into it. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. For that reason, this book includes a Story Tracker. Each encounter can influence the overall mood and atmosphere, creating meaningful consequences to seemingly insignificant encounters. Try the Dream Pastries, theyre delicious. Endelyn Moongrave, a member of the book's villainous Hourglass Coven, is a good example of this. Just copy them, cut them out, and keep them behind your DM screen. A vibrant world of tactile color and sonorous light, teeming with wild creatures beyond imagination, and governed by magic beyond . On the back Hydro74 presents Star, a displacer beast kitten that loves cover, a displacer beast finds 8-year-old Tyler Jacobson and adventuring in the Feywild. I think that it reads and plays differently than just about any other official adventure released for the 5th Edition. At the centre of the city lies the cottage of Bavlorna, where the party will meet the hag and negotiate for the lost items (or further information about the current state of Prismeer). hb``` cc`ax wuX1A`%jek0~< -ra1[$. The party is approached by a down-on-her-luck elf and her giant Dandelion friend. I must admit, my opinion is being yanked all over the place. Ads . "One of the things we tried to do was give Feywild creatures relatable motives while hammering out three 'rules' of the Feywild that most of these creatures abide by: the rules of hospitality, ownership, and reciprocity. Hello Playgrounders! You may also purchase individual backgrounds. But without killing Strahd von Zarovich theres simply no way that youre leaving that valley ever again. First off, it requires a bit more awareness on the part of the DM, because the things that the party accomplishes early in the campaign can pay huge dividends later on including things like skipping some puzzles and encounters entirely. Players that miss the arbitrary hiding spot of the item can be frustrated by the fact that it seems exceptionally important yet is very difficult to find. 1309 0 obj <>stream I wont spoil it here, but suffice it to say that in the games opening chapters theres plenty of opportunity for the party to just mill around with the colorful Fey creatures in this book. of conjuration magic whe n scrutinized with a detect magic spell. He can send the largerchest back to the Ethereal P la ne by using a n actionand touching both the chest a nd the replica. "The Feywild cant be so bizarre that it becomes unintelligible or unrelatable," Perkins says. Party pivot: The best Dungeons and Dragons board games. "One of the challenges of creating a Feywild adventure is making it feel different from wondrous places in the natural world. You can buy The Wild Beyond the Witchlight at your local game store, Amazon, or on D&D Beyond. The carnival and each of the worlds also have a lot of interesting module encounters that can be lifted and used for your own settings. This is made very apparent by the fact that players dont necessarily have to go. If you used the "Lost Things" adventure hook, check the Story Tracker to see if Skabatha Nightshade FEATURES OF THITHER has anything the cha racters want to reclaim. The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Arcane Eye may earn a small commission from affiliate links in this article. Once every eight years, the fantastic Witchlight Carnival touches down on your . This chapter does a good job of describing the ideal path for the characters to follow, as well as providing interesting random encounters to make traveling the magical swamps more whimsical. To get more targeted content, please make full-text search by clicking. Its anyones guess as to how these characters will make their way into the book, but we reckon some Faerie trickery has beguiled them into the Feyweild from which theyve been unable to find an escape, forcing them to fight out their rivalry forever in the motionless passage of Feywild time. The potions a re not labeled, but Mister Witch knows which is which. The introductory chapter sets the stage of the adventure and provides some character options and random tables to help run the game. Upon arrival, the players are directed (quite heavy-handedly) towards seeing the Bullywog King. To find what they've When Zybilna ruled Pris meer, the forests of Thithe r lost, the characters mus t travel to Loomlurch. The players are also introduced to the secondary villains, the League of Malevolence, during this chapter. Perkins says that a clever party will be able to play through the entire adventure without ever resorting to combat. The adventure is a wild romp through the Feywild, an alternate dimension of unusual design. "The environment reacts to emotion, and creatures can use that to shape the environment around them. Wizards of the Coast have confirmed the half-armoured, muscular, and vehemently evil human Fighter Warduke will make an appearance, alongside his villainous Sorcerer friend Kelek. Please check your email to find a confirmation email, and follow the steps to confirm your humanity. The compartmentis located in a bench and contains a tiny, bejeweledchest worth 50 gp. Wizards says DnD Dark Sun is too problematic to return, Wizards axes DnD Ardling race from future Players Handbook, Finally, a 'life-size' DnD Mimic for your home, Free DnD book extract proves all RPG characters are criminals, Play DnD in the world of One Piece with a 200-page homebrew. As Perkins explains, differentiating it from other fantasy settings seen across the best tabletop RPGs was a hurdle when creating The Wild Beyond the Witchlight. Your email address will not be published. Discover the best professional documents and content resources in AnyFlip Document Base. If the party strays, or if they fail their rolls, there are often notes for how to get them back on a pacifist track. front Granny Nightshade in her lair. Last. The Wild Beyond The Witchlight takes D&D players through the strange and fascinating Feywild. Thumbnails. Should the two carnivals ever cross paths again, ownership will revert back something Mr Witch and Mr Light arent too keen to see happen. Its so joyful and raucous that they might just skip over their goals altogether to have some fun. "Prismeer has several big locations that serve as set pieces for the story, the mountaintop theater of Motherhorn among them. To be precise, it's "more of a fairytale palace from a Disney movie than a brooding monstrosity from a Hammer film. Dungeons and Dragons is introducing a touch of whimsy to its fantasy adventuring. Two new character backgrounds: the Feylost (for characters who grew up in the Feywild) and the Witchlight Hand (for characters who work at the Witchlight Carnival). Rather it is about investigation, puzzle solving, and diplomacy in order to succeed. As is sometimes the case with more open-style adventures, it can be unclear what the partys next move is supposed to be. The Awakened Trees at Telemy Hill are CR 2, with the potential for 10 Trees being thrown at the party. Most recently, I was looking at the official listing and some of the selling points struck me as. ], One of the many novelties of this adventure is that the characters can accomplish their goals without resorting to violence but only if theyre clever, write the authors. You want a chance to play quirky, suboptimal builds without putting yourself at a massive disadvantage. CHAPTER t I WITC H LIGHT CA R IVAL, The words you are searching are inside this book. The swamp is home to a band of rabbitkin bandits, dangerous bog creatures, and pompous Bullywogs. It is an open sandbox that suggests a specific sequence of events and ends at the second hags lair. The Wild Beyond the Witchlight takes adventures from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1-8. This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast. You can publish your book online for free in a few minutes. Perkins describes her as a tragic figure that represents the future, so she knows what's coming - and has all but stuck her head in the sand as a result. Digital items are not returnable or refundable. Fill out the form below to receive Escape From Mt. The Wild Beyond the Witchlight is Dungeons & Dragons' first adventure set in the Feywild. The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1-8. Theyve previously created the alternate covers for several D&D sourcebooks, including Xanathars Guide to Everything and Icewind Dale: Rime of the Frostmaiden, in their distinct art style. Once the party finds the portal to the Feywild hidden in the Witchlight Carnival, they arrive in Hither, a dank swamp filled with all sorts of mischief and mystery. The chest hidden on the Ethereal Plane(which is worth 5,000 gp) contains recent earnings(210 s p a nd 70 gp), a potion ofdiminution, a potionofgrowth, a nd a potion ofadvantage (see appendixA). Granny Nightshade has corrupted as many of dollhouse (see area Ll6). A lot has been said about how players can avoid combat in favor of more peaceful solutions, and we've been promised that "roleplaying opportunities abound" in the Palace. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. This chapter follows the same formula of the second chapter. Related: D&D's Wild Beyond the Witchlight Premium Dice Set Revealed. This time around, the designers at Wizards of the Coast set out to do things differently, and they call it out for new players in the campaigns opening pages. " Contents Contents Index Characters Creatures Magic Organizations Miscellaneous With the information the unicorn has provided and help from Will, the party makes their way to Loomlurch, Skabathas hideout, where they are pushed to rescue the Skabathas captives. This didnt make it into The Wild Beyond the Witchlight but is available for purchase on DMs Guild here: Domains of Delight. More Options. Designed for player characters of level one to eight, itll take you from the material plane into the depths of the Feywild, while careering you through some of its wondrous locations and wacky hijinks along the way. At the end of the chapter, they have thrown in a catch-all. Search. of Thithe r. They could be searching for their lost who knows important information about Zybilna's things or questing for a mea ns to overthrow the fall and explains the importance of findin g the horn Hourglass Coven. Auto Flip. If I were to choose between the two, I would probably choose to run the Lost Things plot hook. Oftentimes, finishing a quest without coming to blows requires creative role-playing, and giving life to those NPCs energetically and consistently can help guide the party in the right direction. This event is meant to set players on the outlined path where they meet NPCs and experience events in the order they were meant to occur. The main villains of the story dont have a negative predisposition towards the party. If the players are heading for that conclusion, it is important to show them the warning signs of how powerful this hag is. 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By submitting your email, you agree to our, D&D The Wild Beyond the Witchlight was designed to allow pacifist playthroughs, Sign up for the Some DMs dont like character options that provide a flying speed at 1st level as the Fairy race does. The Wild Beyond the Witchlight was . Not only will it allow for a chance to roleplay an important NPC, but being offensive and breaking rules of hospitality can lead to a very disadvantaged encounter on the partys part. You are okay following vague goals and going with the flow of the adventure. Published: September 21, 2021 Required fields are marked *. Lean too far and you risk breaking immersion and alienating your players. 1250 0 obj <> endobj Theyve been in D&D books all along! If questioned about the nature of thethe monarch's coronation (see "Timed Events" laterin the chapter). All rights reserved. While traversing the swamp, players will learn what it means to deal with the fey and will figure out that diplomacy will get them a lot farther than violence. The information presented on this site about Dungeons and Dragons, both literal and graphical, is copyrighted by Wizards of the Coast. BA1 1UA. If your party is looking for a fight, they could be put off by the seemingly docile nature of the carnival. You may also purchase individual monsters. This, combined with the carefully laid out daily schedule of Skabatha, can make scouting out Loomlurch and planning the heist a very satisfying experience. The Wild Beyond The Witchlight will be available at your friendly local game store and online starting Sept. 21. In my opinion, the Lost Things plot hook is more fun. While I hoped that the Feywild would include higher-level combat threats, the module focuses on non-combat resolutions. When the party goes to investigate their potential ally, they are told of the groups hatred for another clan of creatures, called the brigganock, that are supposedly loyal to the hag. Any character who searches the wagon for secretcompartments finds one with a successful DC 15Intelligence (Investigation) check. ", The Palace of Heart's Desire is the culmination of that effort. To get more targeted content, please make full-text search by clicking. This chapter does a great job tying off threads of the story that have been left open until now and pays off mysteries that have been hinted at throughout the adventure. Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Just add The Wild Beyond the Witchlight of Taruut to My Favorites. The layout of Hither is open-ended and purposefully ambiguous. The feeling fades when FAIRY RINGS the character e ithe r regains what was lost or leaves Thither without recovering it. In the first episode, five strangers meet outside of the Witchlight Carnival and are brought together by a mysterious benefactor. Previous Page. It radiates a n aura map are described later in the cha pter. Monstrous vines cling to the palace walls and choke the promontory of rock on which it perches.". The locations laid out in the chapter can work in a sandbox-style, though if the players make a beeline for Downfall they could be woefully unprepared for the weirdness of whats going on in the bullywog city. He helped launch the new Wargamer, and is now a news writer at TechRadarGaming - with other words at TechRadar, GamesIndustry.biz, Clash, and The Telegraph. Play converted DMsGuild community content, now on Roll20. You can publish your book online for free in a few minutes. There arent a whole lot of combat opportunities without going against the story. We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from. The Lost Things plot hook randomly assigns important items to a certain location. They reorganized the standard 256-page format to make room for it. ", That extends to gameplay. Any character who searches the wagon for secretcompartments finds one with a successful DC 15Intelligence (Investigation) check. When the party arrives at brigganocks lair, they quickly realize that this group doesnt support the hags agenda either. "Like other Feywild creatures, they get swept up in events they cant control and find themselves at the mercy of creatures much more powerful than them. Sometimes its just a random character that pops in, opens a door, and pushes them in the right direction. As a returning 1e/2e player, I think death should always be a possibility! But the authors have also been careful to call out in the text of the adventure when DMs should make note of something that might otherwise seem trivial. ", "This cylindrical chamber houses a whirring contraption bolted to a revolving metal disk that serves as its base. Be sure to drop in on our guide to the best board games. This is done by leveling the players up every time they do one of the following: While this is fairly similar to milestone-based level advancement, I find it cool that the module isnt afraid to lock levels behind the player choices and the adventures outcome. The suggested series of events of this chapter are as follows: The encounter with Lamorna at the Wayward Pool helps provide a lot of context to the final stage of the adventure. Consider taking inspiration from this approach when you design your own Feywild adventures. To shed some light on all these mischievous musings, weve combed the vaults of official D&D announcements, reveals, and interviews, to create this one-stop-shop on the books contents. Without knowing Bavlornas weakness, there is absolutely no way a party of level 2s could take on the CR 7 Bavlorna. The Witchlight Carnival operated by a Mr Witch and Mr Light appears in the material plane every eight years, and will act as your gateway into the Feywild. "In the Feywild, the whimsical and the eerie blend together . The culmination of the players time in the carnival leads them to the carnival owners, and even they dont provide a distinct reason to go searching for the lost things in the Feywild. "Endelyn has foreseen her own doom and the doom of her coven," Perkins reveals, "so everything she does is meant to distract from that inevitability and postpone it for as long as possible. HITHER IS A SPRAWLI NG FEY WOODLAND provide directions to other locations in Thithe r. As the characte rs make the ir way through Thithe r's an- with a decaying core. But we wont be waiting much longer. But much like that hidden plane of unrestrained potent magic, theres a lot to dig into under the covers of this upcoming book. tha t it is somewhe re in this realm, though the char- acter doesn't know where. DM Difficulty: Medium That leaves the back of each card open for additional notes. It will introduce two playable races when it releases on September 21: the fairy and the harengon. I love that the atmosphere of the whole carnival can take a dark turn, signified by eerie, discordant music. The Wild Beyond the Witchlight isn't just Wizards of the Coast's latest Dungeons & Dragons adventure.

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