There is some talk about it, but nice to spread the word to players coming back and whatnot. Youve acquired your first piece of AF. Using the Kraken Club with Souleater and your two-hour ability active can deal the most ludicrous damage in the entire game. Enmity from gear caps at +100 but you don't really have to worry about that, it's impossible for Dark Knight in era. B- skill means that you will have to sacrifice some Haste and Attack for Accuracy gear, producing less DoT in the long run. Absorb-STR (Or any stat) (31-43): These are very situational spells that allow you to steal a mob's stats and apply them to yourself. Your guide ties things up beautifully. Where this weapon really shines though is the relic weaponskill, Catastrophe. For those wishing to run 2.45. On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. With average strength, a Mithras damage is high up there too. and head. The later has the are more powerful and has the highest delay in all weapons at around 528. loses around 1.5% total damage output compared to the other sets. Dark Knight Tank in Final Fantasy XIV: Endwalker (Patch Per attack, you can deal up to about 1600 damage. Gear-wise you will use a combination of gear already shown in this guide, as well as new sets for enmity generation and defense. Scythes aren't a very good option until level 10 (However, if you have no Scythe skill, it might be a wise idea to just stick it out with a scythe from level one, otherwise you wont be able to hit anything once you start partying). Dragoon is purely a zerging sub job, it does offer some non zerging benefits like Jump, Attack Bonus, and Accuracy Bonus, but overall none of those will be better than the subs listed above. that won't overcap on Determination as a result, indicated by red text in the Really comprehensive guide! Also most of the time Souleater is either deleting the mob or the mob is unable to act when being attacked via stuns so it doesn't matter if it's facing you. Arcane Circle (5) 10:00 Recast - Increases resistance to arcana. Absorb-TP (45): This is a a fun spell, it allows you to steal TP from the enemy and give it to yourself. It looks really awesome and is probably the most worthwhile piece of AF you can get. Souleater also adds +25 accuracy while its up, which can help offset accuracy loss from Souleater enhancing items. This guide is written by A Pile of Cats, a Dark Knight enthusiast Was pondering what to make next down the road. It's just worded funny. The Ultimate skillchains make this the best scythe in the game. Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage. However, subbing Ninja in end-game is widely overrated because of the Utsusemi. I should preface this by saying that category 1 is a mess of a category, and is still highly debated by Dark Knights in discord channels and forums everywhere. This set has similar theoretical output to the 2.45 set, but tends to miss A 2.40 GCD set It could also evoke memories of that one Dark Knight you partied with that just couldnt control his Souleater usage and constantly killed himself. Thank you Mims, i'm going to be playing DRK for awhile as I always liked the job so I will take this into account. This set is going to be the set you sit in when you are going to get hit, or just a standing around set for defensive purposes. optimum efficiency. haha yeah i know. The problem is that if you are stacking Last Resort and Souleater togethor, this staggers the timers and can lead to waste. Spinning Slash is very consistent and highly-damaging, although a miss can mean a loss in DoT. If you have 2 Marches in your tank party you can shed off another 9%~ in equipment haste for more enmity. Judgment is superior to Black Halo, so yeah. General substat priority is followed with the exception of two Direct Hit melds Recomended: 5 Desperate Blows, 1 Dark Seal, 4 Diabolic Eye. Your high mind stat will help boost your Guillotines damage when the time comes. Except now you can absorb the targets TP every minute. Both the 2.45 and 2.50 sets are recommended and have near-identical performance. You do not have the skill ranks that Warrior does to make this viable. C skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. sync by queuing into Alphascape V2.0 (Savage) with the Unrestricted Party and Nice job on the guide! Secondly, you deal 100 damage. Tredecim Scythe - This scythe is bad..currently. He Offensively, Dark Knight gameplay involves building and spending both Mana and Blood while managing a suite of high-value offensive cooldowns. Third Eye, acquired at Lv.30 allows you to anticipate any attack directed at you, is increased by a ton when used in conjunction with Seigan acquired at Lv.70. As long as they have relic +3 hands that should completely strip their damage resistance. It basically trades-in a small portion of your damage over time for survivability and hate control, but only works well Lv.60 and higher. Server: Cerberus. Two sets, only piece of JSE being +2 neck: How do other DRKs handle Sheol C mobs that resist slashing? TP set or any WS's ? Also please do not use a Death Scythe, its just not good. Drain II (62): Drain II acts like drain, but with a twist! When subbing Warrior, get yourself an Axe Belt for higher skill in them than even your Scythes and Great Swords. There are three very useful types of bolts you can, and should use. Shout group ambuscade/dyna/whatever since sakpatas came out. about ~0.4% DPS output but adds some wiggle room in execution. higher for maximum value on both substats. Salvage will add the Ares set which also is.okay. Even though youd probably hit for zero damage base, youd still deal 100 damage through Souleater. Dont rely on it to save your hide until Lv.30 comes around. They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. any slot you prefer, but the latter must be done on the crafted ring as it is Thief is not a good sub job in my opinion, and I put it here purely to talk about why you shouldn't use this. CE stands for Cumulative Enmity, this is enmity that doesn't degrade over time and you can only lose by taking damage, hate resetting moves, losing shadows, or being enfeebled. Great Swords are at the lower scale of damage over time and has a lower rate of TP gain over time (i.e. So the chances of your eight punches ALL landing on a mob is rare. it takes longer for a Great Sword to reach 100%+ TP than using a Scythe). and 120-second cooldowns and should minimize rotational drift. Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party Once you find a target, I wouldnt expect anything less than a swift victory. DRK has no Fencer and Last Resort haste doesn't apply to 1h build, so generally your 2h REMA will be better than Loxotic, unless its something like skeletons, where I think they resist slashing by 75% in C and they take bonus blunt damage. indicated by red text in the melding menu. To use Dark Knight optimally requires a lot of skill, and the player will have to be very careful of the hate threshold. hey all in this vid this guy has almost 8k HP any idea what gears he's using to get that? For those wishing to run 2.50. Crossbow is exceptionally powerful at lower levels, if you have the proper crossbow and gear you should be able to hit harder and faster than your 2 hander by shooting bolts. Determination and one Critcal Hit meld with Direct Hit, shown here on the weapon To be clear, this isn't tanking via hitting the mob with your scythe to keep hate while casting shadows - while that play style is valid, it doesn't perform differently than normal play and isn't as effective on most higher-level mobs. option adds slightly more HP at the cost of about 0.2% DPS output. gloves with a synced CRIT+DET piece as well is a negligible DPS loss. down to 2.44 GCD in exchange for ~0.5% of your DPS. Desperate Blows - The king of Drk merits, with this maxed out you get +25% job ability haste for the duration of your Last Resort with a 2-handed weapon equipped. Some acknowledgement of people's sets would be nice. You can check your stats under an Back on the game after a couple of months off and just finished my AGIII Rag. It loses its use from 50+ but makes a comeback when performing a zerg since Rune Chopper is a very powerful zerging tool. As with the 2.50 set, you can run a slightly faster speed for comfort at the threshold with the same substats can be substituted at no loss. Knight. A great alternative for any Dark Knights support jobs. compatibility with the sets for other tank jobs. haha well i'm at work atm and i've yet to unlock it i'm sure i have a decent amount of gear for it from other jobs or can get it atleast. Now I think its actually somewhat decent. This set is used against mobs you specifically know will use earth spells/abilities, with this set and some buffs like Barstonra/Earth Carol you can reduce the incoming damage to nearly 0. Required Total Job Points Spent. Expect a lot of foes to fall at your hands when that occurs. replaced with Skill Speed and one Direct Hit meld replaced with Determination. Ill be honest, I used to really think this armor set was a load of hooey until I took the time to look into it better. Increases damage, physical attack & physical accuracy by 1. Also, equipments for these parties are heavily focused on Haste for normal attacks and Str/Acc for weapon skill. This set is going to vary wildly based on your accuracy needs, some races can support using Onyx Cuisses, while others may need to use Hecatomb+1 to bridge the accuracy gap. multiple early tier clears and top parses under his belt. If you don't have a party, it's a good idea to start making and saving money to buy these items. It provides increased acc as a job ability along with a evasion bonus. Because much higher ilvl gear is required to cap out both substats on This spells damage scales with Dark Magic Skill up until a cap of 300 and then stops, after that just gear for magic accuracy via INT, skill, and raw magic accuracy items. C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. Average HP allows your Souleater to deal vicious damage, while your vitality means you dont have to worry all that much about being killed from doing so. Scythes and Great Swords two arent the only weapons Dark Knight can do well with. It will then say Additional Effect: 100 HP drained from the Target. It won't actually drain the target's HP, but you will restore your own. Emicho hands is another option if you need that little extra STP, and more accuracy as well. Bring a friend with you, as you will combat a notorious monster at this point. since he started playing during Sigmascape and mentor on the Balance. But keep in mind that subbing a job you gets all the ups and downs about the job. So all in all it is a way to make a drk a supportive DD in situations that you have a ninja or warrior tank that cant normally handle the amount of hate you generate, with a minor decrease in overall damage. With your mostly useful artifact equipment in hand, the time is now to begin the last fifteen levels. Some of the upsides to DRK tank are low cooldown stuns, pretty decent offensive output with Drain2/Drain/Dread Spikes, and probably the highest enmity generation capability of any job. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. by the community as UWU. Absorb-STR, DEX, and TP are great spells that can help boost either stat where you need it most. Your first step to get your Raven Scythe is to go to Bastoks Metalworks and talk to Raibaht in Cids lab. Youre going to be sitting there, among 15-20 other damage-dealers, seeking with no luck. Other perks include Meditate which grants you free TP and Zanshin which offers a low chance to swing again if you miss. Dread Spikes (71): The coolest and most fun "spikes" ability in FFXI, Dread Spikes once cast causes you to drain HP from the enemy every time you're hit equal to the damage the mob does to you. Plus, if you party with a Paladin, theres almost no way he or she is going to lose hate to you, so you can just go absolutely nuts. General is followed with the exception of one Direct Hit meld replaced with You may opt to use an Augmented Classical Ring of Fending instead of its Thats 100x8 = 800 damage. Personally I want to keep as much offensive pressure as I can in my PDT set so I just choose to swap in specifically PDT pieces. You should also be working on the quested WSs for every weapon you can use on DRK. Notes: The best weapon a Dark Knight can use until level 50, although it is not practical to do so since Scythe and/or Great Sword are very likely to become underlevelled. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. Good guide. Which Set to Use. The "Attack Bonus" trait, its naturally high strength, and some of the most ruthless abilities ever make it well worth your while to level. Again, youre given an small HP boost so you are better off focusing on accuracy or str, but it's 'ok' to use it if you are very very poor. The choice is up to the player. Your main support job. This is shown on the weapon, but it can be done on any other slot These are shown on the weapon and rings, Bad news first, this is where a lot of jobs get seen as obsolete, and is also where a ton of other damage-dealers get stuck. UCOB syncs to item level 345, and synced gear must be item level 470 or clear the savage tier on the first or second week. Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. Combine with the fact that they have higher. Weapon Grade: B- Plus 100 more through Souleater. Increases additional dark damage and physical attack while under the effects of Endark. From 20-30 this sub will offer you a small Accuracy Bonus (+10) as well as Sharpshot that increases your ranged accuracy for spamming crossbow bolts which you should be doing at that level. High DMG whilst still retaining a fairly low delay. How do other DRKs handle Sheol C mobs that resist slashing? This is probably the Dark Knight "signature" ability, it allows you to add massive amounts of damage to every swing at the cost of your own HP. percent of the alternatives, you still need to keep this gap in mind. This comes at Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. With weaponskills this will trigger on every hit of a WS, so if you use a 6 hit WS you will drain 60% of your entire HP pool, so be careful. maximum value on both substats. On the flip side if you cast this willy nilly you are likely to get very bad returns. result, indicated by red text in the melding menu. Regardless of your ACC+ ability. Is it better to use them seperately and take the lower recast? desired GCD speed is perfectly adequate. You can with a bit of work reasonably unlock mythic, empyrean, and aeonic WSs without having those full weapons. Please note: This is only a guide. If you need less accuracy you can use items like Bomb Core and Cerb+1/Foragers Mantle. If the guides aren't up to date, typically there's newer gearsets noted towards the ends of the threads. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. Strategies and information in guides may not work for everyone. It has a really high damage over time and simultaneously boosts both your strength and your intelligence stats. Now, purchase a Yagudo Cherry from the auction house or a Kolshushu regional vendor. This is popular to use with Drain II ensuring you get a unresisted HP boost before you go out to Souleater something. Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK level 68). Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. Thank you in advance and again sorry if its been discussed before. However, some other leg wear are better (lv55 ones are great). At least until Lv.30 and higher, then it becomes a bit more useful. TP sets should be able to work with /WAR as well. With the introduction of the Haste cap all the information that was in this section became obsolete and a lot of the fun nuance in zerging removed. All FFXI content and images . A whole lot of bang in a little buck. Einherjar adds the two pieces of Valhalla gear, which are great pieces for PDT and tanking sets. FFXIclopedia is a FANDOM Games Community. Don't forget you can Stun/Weapon Bash pesky moves like Pecking Flurry or Cocoon. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy.

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