Which lets you go faster, which lets you climb higher. Ep. In KSP2, you are a rocket scientist who must build and test rockets, spaceships, and planes. You are simply running out of atmosphere (i.e. However, I've failed to build a vehicle to achieve this (without a hundred retries). I currently have a contract where I'm asked to take crew reports at certain spots on Kerbal at an altitude of 18,000m. As high and fast as you can go without engine flameout: preferably ~2000 m/s at 25-30 km (and yes, that's almost orbital velocity). This way control surface max deflection can be programmed by an aircraft designer to make . Thanks, I'll go try to stuff a few extra turbojets and intakes on my plane Do you know how many intakes/turbojet are needed to run in the regime you described? Here's Mr. Manley using it in his tutorial: @Pvt.Grichmann: I think it's at specific locations on Kerbin, not just anywhere above 18km. Clear editor. First off as of .15.1 intakes don't do anything. Unfortunately I won't be able to test it today, but @SaintWacko's proposal sounds promising. This causes the body of your plane to generate additional drag. probably the easiest place to land in the system as terminal velocity is survivable for a craft less kerman. I was hoping that the new intakes would give it the added altitude. My plane has turbojets and lots of fuel, but I am wondering what the optimal way to fly is. I should perhaps start trying out NEAR to get ready of 0.90, though. Will post my results. But my guess is that these same general principles would probably apply to FAR, and that all that would change would be the numbers involved. With only panthers unlocked I might add. and our Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Kerbal Space Program Jool Landing Youtube. Clear editor. My 'plane science' is more advanced than my 'rocket science' (career mode) because I got tired of seeing all the high-altitude missions I had on the books and wanted to finish them. The U-2's published maximum altitude is somewhere above 74,000 feet. Even better, burn a little more, and you can pop out of the atmosphere for a bit and avoid all that nasty drag stuff. surface of jool. Air Intake: Air Intake shows the amount of force your engine uses to suck air into the turbine. high-1 A Screenshot of Kerbal Space Program By: miklkit This is the current version. There's basically three ways to do that: lifting surfaces, thrust, and orbiting. What are the minimum altitudes for each warp level? The benefits should be obvious. ksp high altitude planebad bunny tour 2022 tickets ksp high altitude plane. Paste as plain text instead, That would argue for going as high as possible, as slow as possible, but apart from drag you also have to fight gravity. AoA built into the wing relative to the plane body is called the angle of incidence, just to help clear up. Or it can supercruise at three times the speed of an equivalent Wheesley jet (with nearly equal fuel efficiency) at 15,000 m altitude. Air Flow: Air Flow represents with how much force air passes the turbine (notice: different amounts of air at the same speed equals in different amounts of force!). My question is really about controllability. At that point your engines will be running about .7-.8 efficiency and you will be out of the thicker atmo which will allow you to go faster. The Inland Kerbal Space Center itself, being in effect the old Kerbal Space Center from 0.2. Challenges To get there, you're going to want to climb at the fastest rate you can manage to 18-20 km, at which point you should mostly level off and start accelerating horizontally. At this point the plane plummets, but as it goes deeper into the atmosphere, it regains pitch authority, and at 10km it's enough to regain control and turn it around for a safe landing. Paste as plain text instead, A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. It will be expensive and time consuming. That's sub-optimal, because having the fuselage pitched like that means it'll have more drag than it otherwise would have. If it's above the cross-hairs, you need a little less. This can be done with moar boosters or more calculated wing and body design, depending on the aero model you use. You can spin around the whole world on just fumes. If not, please explain why, which I know you have no problem doing! Minimising the environmental effects of my dyson brain, Theoretically Correct vs Practical Notation. Been a while since I've flown stock*, but I've heard that, for maximum efficiency, you want one turbojet for every 7.5 tons, and about four ram intakes for each turbojet. General Electric F-404 Afterburning Turbofan, Stratus-V Cylindrified Monopropellant Tank, Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine, LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine, T-1 Toroidal Aerospike "Dart" Liquid Fuel Engine, S1 SRB-KD25k "Kickback" Solid Fuel Booster, IX-6315 "Dawn" Electric Propulsion System, AE-FF1 Airstream Protective Shell (1.25m), AE-FF3 Airstream Protective Shell (3.75m), PB-NUK Radioisotope Thermoelectric Generator, https://wiki.kerbalspaceprogram.com/index.php?title=J-404_%22Panther%22_Afterburning_Turbofan&oldid=95515. AoA and G-force moderation. What are the altitudes for the various altitude record contracts? All trademarks are property of their respective owners in the US and other countries. Tutorial: Making the AI fly | BDArmory Wikia | Fandom You can post now and register later. 2022 Take-Two Interactive Software, Inc. Imagine that first plane but with the bubble cockpit and the old style round intakes. Pretty often, the tail "wiggled" and/or the plane became totally unstable when I fired the rocket boosters. Also, while you mentioned the TJs most efficient altitude is ~ 5km (I'm not sure, but lets assume it's true), you need to realize that the drag you're getting at that altitude is going to wreck any efficiency gains. Rockets aren t the only way to get to space. Press question mark to learn the rest of the keyboard shortcuts. Proceed with caution. Exorcet's Content - Kerbal Space Program Forums If that's all a case of Too Many Words, think of it this way: Suppose you just build a plane the "default" way and don't put any. J-404 "Panther" Afterburning Turbofan - Kerbal Space Program What's the difference between a power rail and a signal line? 2/3 (KSP 1.11.2) - YouTube I break out the Mk2 parts and Panther engines to build a better jet that can go higher and faster. Subscribe -. KSP - High Altitude Aircraft 16,702 views Jan 22, 2016 172 Dislike Share Save Phoenix Fleet Systems 222 subscribers Have a type of atmospheric craft you'd like to see me experiment with? lost birth certificate near berlin; ksp high altitude plane. When added to a plane it allows tuning of the controls vs speed/altitude/G load/other factors. Kerbal Space Program ( KSP) is a space flight simulation video game developed by Mexican developer Squad for Linux, OS X, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. One problem is i'm running stock on career mode and only have 30 part to spare, so large planes are out of the question. If you upgrade to the panther (or get one on a contract) that engine can get you much higher. I'm going to try adding a small solid fuel rocket engine toned down to get the initial height then dump it, as well as check into that high end gear mentioned. Whiplash is the engine you would want to use on a plane meant to go 20km. I did some testing and found that the turbojets get the best Isp around 5.2 km altitude, so I was thinking of flying at that altitude. Pvt. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. High altitude planes - Kerbal Space Program Forums 1Altitude requirement 2Orbit 3Speed, range, and altitude 4Flight duration 5Flight profiles 5.1Ballistic missiles 5.2Tourist flights 5.3Scientific experiments 5.4Sub-orbital transportation 6Notable uncrewed sub-orbital spaceflights 7Crewed sub-orbital spaceflights 8Future of crewed sub-orbital spaceflight 9See also 10References You could try combining the two. If you nudge your wing's angle up slightly with rotate tool then it'll move your prograde closer to your direction of flight and significantly reduce drag. I generally don't fuss with AoI unless I'm making a long range cruiser. Anyway thanks in advance. Using indicator constraint with two variables, Is there a solution to add special characters from software and how to do it. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. What altitude and speed should I go? http://www.youtube.com/user/Cruzanak?sub_confirmation=1Quicklinks to topics in this videoJet Engine Concepts: 0:30Air Intakes: 1:13Flameouts: 2:22Control Surfaces: 5:08Flying Tips: 5:57This video will go over everything that you need to know about to design a capable plane that can fly in the thinnest of atmospheres. Have a plane that ditches its wings and rockets up to 18km once you reach the right point. But maybe your patience? You can post now and register later. principle. Thanks for the help! Is there a single-word adjective for "having exceptionally strong moral principles"? Unfortunately, most space plane designs are impossible (or at the very least impractical) at your current tech level. Sideslip handling. i dont know what kind of range youre looking for but i would make a significantly smaller plane. For example, the RAPIER engine doesn't seem as the first choice as the "best" high altitude air-breathing engine but in long-distance and high-altitude challenges it is. Now lets combine these two indicators: The best performance your engine can achieve is when you have an optimal amount of Air Flow (obviously) but also the MAXIMUM amount of Air Intake. http://kerbalspaceprogram.com, Press J to jump to the feed. Long distance airplane flight tips? - Kerbal Space Program Forums If it's below the cross-hairs, you need a little more AoA. Thank you, I was able to reach up to 24km altitude with this design. So now to come to an end: from my experience I'd say for a medium sized aircraft it is best to fly between 12-13 km. Note: Your post will require moderator approval before it will be visible. I find that a conservative amount is 2 RAM intakes and 2-4 radial intakes per turbojet. AoA itself refers to the angle of the wing (or the whole plane if the AoI is 0)relative to the airflow. It is designed to aid in player-controlled flight on generic (space)plane, providing a soft layer between user joystick\keyboard input and control surface outputs. If you've attached them to your fuselage with zero AoA, what that means is that when you fly, you're going to have to have the entire plane pitched slightly above in order to generate lift. So long as there's only one high-altitude measurement to take, you should be able to complete a whole set of 3-4 in one flight. Clear editor. First is thrust; the higher you get, the lower the thrust your engines deliver. I looked into the .cfg files and there are no special properties allocated to them. Remembering the FW TA152 and the U2 I put long wings on it and while its turn rate makes an airliner look like a fighter plane it is stable enough at 19000m. Press J to jump to the feed. Yes. Steam Workshop::damn wow Even if the air is thin, you can still put out plenty of power if you are shoving enough in with raw speed. So I've created those two planes, both with weasley turbofan engine: This is your problem-- as folks have pointed out, it's not a high-altitude engine. Spaceplane - Wikipedia KSP Career: Episode 13 - High Altitude Surveys Mike Aben 28.5K subscribers Subscribe 7.7K views 7 years ago Day 114: A busy day at the KSC with three missions, the highlights being the launch. The easiest "default" way to build a plane in KSP-- i.e. Early career high altitude observations question : r/KerbalAcademy CONTROLABLE plane for ~20km altitude? :: Kerbal Space Program General FAR is supposed to take aspect into account, but I'm not very experienced with it and cannot advice you as to how it works. At 3500m, you have half the drag you'd have at the surface; at 7km, 1/4 the drag, at 10.5km, 1/8 the drag, etc. Press question mark to learn the rest of the keyboard shortcuts. Note that you need to activate the afterburner ("Wet Mode") manually. That will unlock: I didn't try for 20000m as it probably wouldn't do well. If you have an account, sign in now to post with your account. In the stock atmosphere, the benefits of moving faster outweigh almost everything else. Its an approximation missing someelements. This tutorial will cover designing and flying a plane that can soar at high altitudes! The sweet spot for the upper atmo engines, I find, is between 10k and 12k. You do get certain inertial and lever-arm effects, but those aren't really relevant to 'do I have enough lift to stay up'. Why do many companies reject expired SSL certificates as bugs in bug bounties? If your using NEAR/FAR, once you get high and fast, kill the engine and glide to save fuel. KSP - High Altitude Aircraft - YouTube To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Why is there a voltage on my HDMI and coaxial cables? Basically you just need to fiddle with it and try some test flights. If you enter the Mun's SOI, it immediately counts as "In Space High over Mun" until you get below 60km Mun altitude.

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