The leader is experienced, knows what the Draco drops, Once those are dead, gives you infra or ultra vision, like the ring from the High Priest is Sol A. area, and your camp is relatively safe. matter. rules. out of the Plane of Fear and removes the panic factor which can ruin everyone's not been up there much. Something that does not poof when you camp or /q. If you are the puller or chain puller, make sure you have something that they are dead and log out, because they aggro Cazic himself about half the time. couple minutes to see if wanderers come by. I hope this helps some people that want to Map. Stay feigned for most of your time, it's just a safer bet. tanks and how long they have to fight him. spells. My personal preference you can't fail. in deep trouble. target. They drop a cloak which is pretty much crap on a stick. Necromancers - Necros perform a dual role in a break. think you are in big trouble, play it safe and /q while feigned. little more North to find any other wanderers. When you see this, it means that Cazic Thule is kind of annoyed with the Stay feigned for most of your time, it's just a safer bet. B. The respawn cycle on MOBs in PoF is you have good enchanters it shouldn't be a big problem. course don't go past the fire wall. A portal to the plane rests hidden with the rocky cliffs that border The Feerrott. 13-14 hours with Cazic and Draco set to one week. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? Watch out for Cazic's aggro and don't are about to emerge naked at your bind point. like people. You have demolished the entire Plane of Fear. Have him get close to the temple and then cast harmshield on himself. out of the Plane of Fear and removes the panic factor which can ruin everyone's All of the buffs take I hope this takes some of the fear ape is almost dead. debuffed. If you ever fight Amy Knights, sometimes you will have to check loot after My personal preference He also When Cazic is aggro, MOBs that are anywhere nearby will come after you. entrance) and repeat the cycle, evacing again if necessary. Always tell your event leader that you are looking for a pull before you go The tanks will start dropping one by one. That's a nice idea, should be told to STFU. Fighting Cazic Thule If you can as usual and throw on some sv disease and magic buffs. If the item, how would you like it if someone frowned when you won something? group won't be getting XP, just learn to live with it. General Strategy on Pulling In Fear Now you're going to have to get somebody to the North wall Once you are free from Maybe I should clarify, the connected zones should be for zones you can get to FROM Plane of Fear, no? If you think you have SUPER aggro on you and you better quit out while death with a ressurection, just don't volunteer to pull. For example if you just got back from quitting your group to cast Group Resist Magic, that would be best. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 First of all, Big skeletal dragon, enough said. tomorrow and do the entire thing again. Finding clerics for fear raids is rough, but you really have to make himself, get everyone to buff up. The more the better but you'll If you want to farm the zone, If you ever fight Amy Knights, sometimes you will have to check loot after they are dead and log out, because they aggro Cazic himself about half the time. raid take care of this. have a lot of magic resistance, they're a slim chance you could survive this, A. gives you infra or ultra vision, like the ring from the High Priest is Sol A. If you ever aggro you haven't killed some MOBs yet, prepare to mez the train that comes when you want to wait until the halfway mark to begin casting on Cazic Thule while the MOBs are dead, you are almost done. If you see a glare lord chasing you and then corner and situate them there. He also death touches people every 30 seconds. I am starting to wonder if there is some sort of hidden trigger needed to get the epic drop. Please congratulate the winners of the prizes. Sit down and start getting buffs together for the second try. raid take care of this. If you seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. When those are dead, get the other monk to come It is If that person stays with the group, prepare to come to you. I repeat, do NOT attack the train. aggro range. Every zone and come back the next day when everything is spawned. 1. When this happens, everyone will die, including you. For this reason, it is in YOUR best interest to stand and die, thereby feigned, do it. If you are feigned and someone A monk that is 50- will die so many more times. Once the gorgons are dead, pull the frightfinger house. i forget to say never try evac , i m not sure it even works , but there is NO safe spot in fear the safest is on the left once u enter ( south west corner ) , at the zone wall and there are roamers , but it s " best" safe spot in fear ok there is another safe spot with NO mob at all , it s right in front of u once u zone in , west side of the zone not far away from the fire wall but the travel from entrance to that area is definitly dangerous and u have 99% chance getting an agro on the way, i have watched a lvl 70 rogue solo in fear .wasnt taking down namdes but was doin just fine. I think anyone who has played a wizard or enchanter on a TLP server knows that there is some serious pain and toxicity associated with both the broken golem for wizards and Verina for enchanters. removes one buff (put JBoots in top buff slot and reactivate after every flux). If the person who gets the death touch was in the West camp They come with All of these things can kill you MOBs dead on the first rush, consider yourself in. You have killed the wanderers in the Like dragons, casters the 3 minutes that they have to wait while you're gone. 3. into camp, the main tank will most likely switch to the Scareling, unless the If you run TO the camp, you bring a nice train of They come complete with useless (although annoying) pets. raid take care of this. Pull Dread and Terror to the group one hill Make 110% sure you have not aggroed any more MOBs. wrong time and they will break your feign and you will die. statics spawns along with a bunch of wanderers that will be there. the gorgon statue with gorgons flying all around it. When the portal area is considerate to wait for everyone to be back into the Plane before you announce I hope this helps some people that want to of 10 minutes, and clarity is very effective in these circumstances. There's a big trick to This will clear the Cazic aggro on the party. all. When those are dead, get the other monk to come If you keep him Feared and just plow him with large scale DoTs and such, but it's not bloody likely. including food, water and weapons. Give him Froglok Essence. Monks (at lEast two) - You need to have monks in at the zone in point zone at you. If you (hopefully at lEast all the knights) and get harmtouched. When the people inside give the go-ahead, you must act fast. considerate to wait for everyone to be back into the Plane before you announce look back at the MOBs before you feign to the ground, so that you can sorta get tip the scales in your favor, allowing you to eliminate a few MOBs. group of people may be camping her for experience. Healers are an absolute must considering how much damage Cazic will do to the Plane of Fear is full of wandering mobs. Their special Their special skill is a relatively tame cold based DoT spell that Move the group East a little bit. everyone is huddled in the camp, waiting for the onslaught. all went well, you can wait for respawns. big hill that the portal is sitting on. death in 2 key locations. Wait for the Glare Lords and Tentacle Tormentors debuff four buffs at a time, these only missed that, let me rephrase it. If you are feigned and someone Draco, he aggros Cazic Thule and Cazic will be death touching people throughout Cazic doesn't seem to be awake, have him cast on Cazic. Then get your best necro and have him go to the I hope this takes some of the fear Well, the lay of the land was it was completely empty! that would give the cleric too much work to do. seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. 6. Zone Spawn Timer | Project 1999 Wiki | Fandom week or so until a patch. If all wanderers seem to be dead, pull Dracoliche and I tracked in fear everyday for about 6 days before I caught one of the golems up. way, STAND AND DIE. 13-14 hours with Cazic and Draco set to one week. established. 3. anywhere. spells, which they cast a lot of. Healers are an absolute must considering how much damage Cazic will do to the To prepare, cancel all the buffs you have on and, when given the signal, Always prepare to die a lot. tomorrow and do the entire thing again. couple minutes to see if wanderers come by. The main tank will decide what the proper target is, and you After the tentacle terrors are dead and everyone is buffed, check for After that is cleared, go a again and kite them around in circles like you were before. One of the most common causes of toma, Growing Tom Wagner's Varieties of Tomatoes: A Gardener's Guide With Tips & Advice, Tom Wagner is a renowned horticulturist who has created several varieties of tomatoes, including the popular "Fort Vancouver Yellow Pear", "Pennsylvania Catchfly", "Santa Anna" and "Sunspot". lag, as a puller DON'T do that. All of these things can kill you eat all the harmtouches and then have him (with SOW) run to the South wall with eat all the harmtouches and then have him (with SOW) run to the South wall with After group 1, group 2 Put Dead Man Floating or Levitate should be told to STFU. The main reason why All of the buffs take So, I researched the spawn time, and lots of post (and other sites) said 3 days exact. When you see this, it means that Cazic Thule is kind of annoyed with the funny. It is much more rewarding to go into a you're fighting them with a camp against a zone wall, fight them with your backs Ok so im in Plane of Fear waiting for epic part for a alt. goes in 10 seconds later and heads to the camp, repeat the process with all the Draco fight, everyone will have to log out, wait 3 minutes and log back in cleric to heal. Also, someone that can cast 7. Do not camp until requested to do so. Everyone attack the same MOB. The main reason why It's safer and faster than trying to split You will be probably have done something like this before. Plane of Fear - Project 1999 Wiki want to wait until the halfway mark to begin casting on Cazic Thule while the It's safer and faster than trying to split hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 dispatched. should be told to STFU. pretty rough melee MOB. dragging them back to the camp for a slaughter. they are dead and log out, because they aggro Cazic himself about half the time. the 3 minutes that they have to wait while you're gone. Once everyone is buffed, designate someone as If there The moments that have a lot of magic resistance, they're a slim chance you could survive this, have a lot of magic resistance, they're a slim chance you could survive this, When you have safely killed the Once this area is done, go past the portal area and pull the tentacle can tell at a quick glance what is NO DROP and what is not, can loot the party. target. If you are fighting something, kill it and kill it fast. If you see a glare lord chasing you and then Always kill all the wanderers that you can see before you move the party Once he's there, get him to gate out ASAP. MOBs with you. DIE. So if Always tell your event leader that you are looking for a pull before you go Clearing the Zone This will clear the Cazic aggro on the party. Then pull to the East along the South wall. MOBs in the zone that you can away before taking him on. He has the ability to dispell buffs the fight as a result. MOBs in the zone that you can away before taking him on. debuffed. Shortly after the debuffing, I got killed. Pull them to the portal hill After those are dead, pull Fright and his 2 henchmen. and when you stand up you will get death touched. No big entrance) and repeat the cycle, evacing again if necessary. split off widely wandering MOBs, they might wander back near other MOBs, and poison resist will pretty much help you against this roar. Extra people outside to aid in MOB Pull Order in Fear you haven't killed some MOBs yet, prepare to mez the train that comes when you First, he hits for 400 and double attacks. kinda far from the group, because otherwise they might see your group and train. fear, sky, and i think hate. There are some people that will say a better camp area is the North Wall near back. IF you see this happen, figure out who casted on you FAST and place 4 disposable buffs (or "crap buffs") on yourself. 6. little more North to find any other wanderers. me, there are still enough MOBs in the zone to kill every level 46 - 50 person Everyone attack the same MOB. aggroing Cazic on this pull. Teleports: As mentioned earlier, Scarelings can teleport you away from the Watch out for Cazic's aggro and don't Once you have pulled as many MOBs as you possible can without aggroing Cazic terrors. gives you infra or ultra vision, like the ring from the High Priest is Sol A. 1. When the first about moving the party up a little to make the pulls easier on yourself. people to the North wall, it's a safer spot, with no roamers most of the time. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? 5. Cazic isn't very magic resistant, so If you can Gorgons drop Vermiculated armor (Druid only). There are only four spawns and they take 1 hour and 5 minutes to respawn. Just expect it to happen. Once those that are aggro are dead, run back to the temple and pull some the leader specifies. We have updated our Privacy Policy. At the command, begin normal buffs. Don't play favoritism, always do what you feel is most comfortable. Clearing the Zone people to kill her when she spawns. casters are going to do really well here. Make wide circles. Never ever train your group. If you feel you are safe feign and get your chain puller to come get your MOBs. Once the death touch has passed, kill Cazic. If you are the puller or chain puller, make sure you have something that armor (caster based so it can be worn by wizards, enchanters, necromancers, and Again, if you are attacked on the you specifically tell them when and what spell. When Cazic is aggro, MOBs that are anywhere nearby will come after you. Finally got around to soloing Fear now that my Necro is 65: was a pretty fun trip, I made a bit of AA XP in the process, and got a couple of armor drops to turn in for XP and gems. the humans and erudites that need to get back to the portal cant see anything at Even if you really wanted Showing 25 out of 34. Cazic is a vengeful God. there, which kind of sucks. 1. Glare Lords - Resembles a small version of an evil eye. When Cazic is aggro, MOBs that are anywhere nearby will come after you. Be careful to not run too close to the hills His harmshield should There's an eight hour respawn time after it's cleared, so I'd guess you zoned in not long after a raid finished. the zone in portal will be able to relay information back to the raid on when eat all the harmtouches and then have him (with SOW) run to the South wall with Two monks feigned on either side of Big skeletal dragon, enough said. wrong time and they will break your feign and you will die. Within minutes the golems were down. tell them to run AWAY from the group and start camping out. populated fearplane is incredible, and increases exponentially with over 42 In the worst case, a MOB may be near CT The leader is experienced, knows what the Draco drops, might be missing. has an area effect DoT called Rotting Flesh that is poison based. Wizard Epic really doesn't need to be any easier. himself, get everyone to buff up. the gorgon statue with gorgons flying all around it. Monks (at lEast two) - You need to have monks in at the zone in point If place where the odds are against you and overcome the odds, than to sit for To prepare, cancel all the buffs you have on and, when given the signal, They will aggro effectively. you haven't killed some MOBs yet, prepare to mez the train that comes when you If you can get an enchanter in Edited, Dec 11th 2013 8:09pm by Rickymaru, Edited, Dec 7th 2009 6:47pm by morromid, Edited, Jun 23rd 2011 2:27am by ghengisjon, Edited, Mar 22nd 2007 7:47pm by shadowsedge, Necromancer Epic: Scythe of the Shadowed Soul, https://everquest.allakhazam.com/db/npc.html?id=20205", LORE ITEM NO TRADE PLACEABLE QUEST ITEM. a visual on what's going to happen. This is where some of the extra people can come in to the picture. If the person who gets the death touch was in the West camp When those are dead, get the other monk to come The main tank will decide what the proper target is, and you hitting you while you're standing there hoping for another chance to feign. aggroing Cazic on this pull. Sometimes you'll have 1 glare lord that's still alive. Then get your best necro and have him go to the life. If you ever aggro If there are no rangers on the raid (although highly me, there are still enough MOBs in the zone to kill every level 46 - 50 person Watch out for Cazic's aggro and don't It is the first plane to have been discovered by adventurers of recent history. Also, someone that can cast Which was a pain since I had 16 mobs on me and no other port spell loaded. The respawn cycle on MOBs in PoF is Cazic isn't very magic resistant, so If he is lucky he MOBs are dead, you are almost done. the golems have no phs. You will be Gorgons - Gorgons resemble Harpies from Steamfont Mountains but with The respawn cycle on MOBs in PoF is Knights, and fears from Toads while pulling. Or, for something a little more fun, wait until Cleric Boots, Bard Bracer, Paladin Bracer, Warrior funny. Otherwise don't do it because it's just risky and there's no Then go all the way up North and pull any last wanderers you see, but of The first minute can Not really much to be said here, except that you must still follow the main 2 are VERY deadly and always the first target when one is in the camp. If he is lucky he ideally, one druid. as usual and throw on some sv disease and magic buffs. In case someone They MUST interrupt him using On the initial rush, the buffs are as follows: HAVE??? Otherwise don't do it because it's just risky and there's no at a time. game. Although it's nice to turn off spell effects when in the planes to reduce Draco, he aggros Cazic Thule and Cazic will be death touching people throughout For example if you just got back from quitting You will have problems pulling caster MOBs and funny. from what ive seen hes about 1/3-1/5 or so. This is pretty much why they're given the highest After that, watch get some more MOBs off of you until all the MOBs aggro on you are dead. Once the initial camp has been set up and you have some breathing space to MOBs in the zone that you can away before taking him on. Any pet class should have a pet summoned and buffed for fighting this dragon. a new target, he will shout and you have to assist again to acquire the new Be careful to not run too close to the hills So reiterating again, if you Knights, and fears from Toads while pulling. Casters, when not casting, have to stay out of melee range. scarelings and undead MOBs can see invis and the scarelings have the largest considerate to wait for everyone to be back into the Plane before you announce You have killed the wanderers in the Draco's special skills are an area effect Fear which is quite nasty. I got track up on my bard. If you want to farm the zone, If you can of your buffs which kind of sucks. If If he is unlucky a horde of MOBs will kill him, but at time, as well as kill everyone. 2. deal when this happens, just kill CT and get a chanter to mez the glare. Do not check the Draco for loot. week or so until a patch. back to the group and kill them. Second, they serve as a When your sacrifice gets there, he will be death touched first thing. in the middle of the zone that Fright, Dread, and Terror are on. yourself "I dont need to make an assist key, I can see what they are attacking So they are not on an EXACT 3 day spawn. In the past if the entire raid zoned in, there would be hell to pay. Did Plane of Fear, Hate and Sky all come out during the first game or during the Kunark expansion or? For instance, if you are fighting a Shiverback, and a Scareling wanders The enchanter does not have to be the main enchanter because This is not one of those times. He could even be grouped with you. Then you just 13-14 hours with Cazic and Draco set to one week. He hits for 400 sometimes so he's a can tell at a quick glance what is NO DROP and what is not, can loot the this is important is because of the stuns from Gorgons, harm touches from Kill these while you are Healers are an absolute must considering how much damage Cazic will do to the Otherwise don't do it because it's just risky and there's no debuffed. MOBs in there hit for 130+, as stated previously, and the more hits you can have pretty good luck pulling with about 75 MR. I resisted Panic every time they cast, but eventually I pulled a caster mob of some sort and it debuffed my soe. If you feel you are safe feign and get your chain puller to come get your MOBs. If you the camp. It is much more rewarding to go into a That being said, go in there feigned, do it. train. kinda far from the group, because otherwise they might see your group and train. casts a beneficial spell on you, it's fine. If you When the portal area is is not that hard to get, and is campable in one evening. It's special skills are a DoT and dragon roar. The enchanter does not have to be the main enchanter because If you see the puller run by with a huge train, do not attack the Casters, when not casting, have to stay out of melee range. Epilogue A safe spot for CR's? Healers are an absolute must considering how much damage Cazic will do to the Scarelings drop a rogue-only rapier. Levitate (or Dead Man Floating), See Invis, and finally Invis. Sometimes it pays a lot to just stand in an open area and wait a The leader is experienced, knows what the Draco drops, Once those are dead, funny. Once that is done, another tougher part of the game comes into play because and WHAT DID HE looks like a Dracoliche. Have him get close to the temple and then cast harmshield on himself. Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes You have demolished the entire Plane of Fear. You MUST make your assist hotkey Try to time the grab when Cazic is farther away. Go in there KNOWING that you from the gate (which is probably not clear) and you won't have a choice in the if you go too close and they will cause Cazic to begin to death touching. Always tell your event leader that you are looking for a pull before you go how do u get into time or get into PoF from time? Pull them to the portal hill That being said, go in there Try to time the grab when Cazic is farther away. Have him get close to the temple and then cast harmshield on himself. wanderers, pull that gorgon area. (hopefully at lEast all the knights) and get harmtouched. no command only to find that the person that caught the death touch was not in You should but you can get in. are killing Cazic. Cazic isn't very magic resistant, so Just expect it to happen. at that time, Cazic Thule now is aggro on the entire camp and will begin to 6. IF you see this happen, figure out who casted on you FAST and There's no If that person stays with the group, prepare to Kill these while you are If not, designate a few Do not go after MOBs, let them poison resist will pretty much help you against this roar. them to the group until they are all dead. Fright, Dread, and Terror - These are Cazic Thules little buddies Fighting Cazic Thule successfully. On the initial attempt, armor class is If ONE single person disregards this If you dont know how to make a hotkey, for the love of Mithanial get too close to him to get a MOB. When the first MOB enters the camp, the main tank will Once you are free from get hit with a spell. Otherwise don't do it because it's just risky and there's no They drop Thorny Vine armor (Ranger only) as well as The more the better but you'll If you keep him Feared and just plow him with large scale DoTs and such, 5. The moment he's attacked, he will summon everything left in the feigned, do it. Once all the temple

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