That would mean also researching Bloodlines and Husbandry, which are necessary for CA and Mangudai. We can see now how they fare against them: As we can see, only Winged Hussars and maybe Tatar and Bulgarian Hussar and Malian Farimba Light Cav could be considered against Mongol Hussars 1v1. In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). Welcome to the AoE2 Strategy Center. Well delve into different army compositions for each of the civs that could give you a chance of victory. In 1368 the Yuan dynasty in China was overthrown in favor of the Ming.In the 1370s a Turkish-Mongol warrior claiming descent from Genghis Khan fought his way to leadership of the Mongol states of Central Asia and set out to restore the Mongol Empire. I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. 01 Mar 2023 18:49:20 Yep, that's also my opinion. Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. I wont consider mirror matches. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. What it essentially means is foreigners. They have many bonuses that allow them to move fast and hit very hard when used effectively. Mongols can answer Goth Flood with their own FU Chanps and zoom Scorps, but its not a super favourable matchup at that point. Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. The attack bonus against rams is removed. I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. For the Age of Empires II article, see Mongols (Age of Empires II) For the Age of Empires IV article, see Mongols (Age of Empires IV) Categories Community content is available under CC-BY-SA unless otherwise noted. Privacy Policy. So the question is, what other strategies or army comps are at least viable with mongols? With patch 4.8, Elite Mangudai now have a frame delay of 5. Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. This is totally opposite to generic Heavy Cavalry archers, who struggle against all these units. Aztecs is a bit more challenge, but can still win due to moving speed of all . Clicking on the icon links to the corresponding page. BBCs can be used also to hit the mass of Mangudai from longer distance. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. Le grand dbat : Le variant Omicron bientt majoritaire, campagne pertur The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You are free to do the same. Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. They would fare excellent against Hussars and Siege, but Mangudai just would outrun and kill them (2 pierce armor). That means that many units could in theory kill 1v1 an unmicroed Mangudai easily. If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. 7 build lumber camp. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. One of every players favorite civilization to play at one point of time in Age of Empires 2, although this civilization is also quite strong in competitive play,. So well leave Elephants apart. But Onagers, Trebuchets and BBCs can be useful. A specific group of people called "barbaric" are the Mongols, a small tribe from central asian grasslands who during the 13th century, conquered much of the known world. Mongols have very good Scout Cavalry, they have extra hit points once they are upgraded to Light Cavalry and a better line of sight. They also have a better meatshield than Mayans in Light Cavalry. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. With their unique technology Drills the siege workshop units move 50% faster. A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. We must not forget raids. As a primarily Teuton player, I can't help but feel like Mongols were designed specifically to fuck us over. Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry is not as strong as it could be, although their ability to create Camel Riders offsets this weakness. Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege. They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. They can also snipe any well protected siege and Skirmishers, who pose a threat to Mangudai. This page was last edited on 11 August 2014, at 02:21. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. While these stats make them more vulnerable to ranged units than FU generic Hussars, they are much tankier against melee units, and are used as a meatshield for Mangudai and siege, while these are firing from behind. Being a civilization with good early and mid game and able to raid with the use of Scout Cavalry and Cavalry Archers they can defeat civilizations that fare otherwise in open maps like Arabia, especially if starting at Dark and Feudal Age. In update 35584, the Mongols' hunting work bonus was reduced to 40%, making their early game slightly weaker. A true Labour of love. Of all the maps available in Age of Empires 2, Arabia is the most popular. Because today we are going to be looking at those exclusive and fascinating tricks along with real-time examples. At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. 1- Tree Hop. Just be careful with early raids and build enough Castles to support unit production. Both openings can cripple our economy if not walled correctly. Like most Age of Empires II strategies, there are plenty of versions of the same build order that people try out depending on civilization, enemy, and map layout. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. If forced on the defense Mangudai are an effective way of destroying enemy siege weapons, allowing time to hide behind a wall and build up a counter-attack. The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as its purpose is to transport foot soldiers to the other side of an enemy wall. :-) Have a nice weekend! The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. Age of Empires III Heaven Forums Modding Discussions Age of empires 3 Mod to make it similiar To AoE 2. The loss of Elite Cannon Galleons also hurts their navy a bit. With update 35584, hunters work 40% faster. This guide will primarily focus on giving detailed information on each Civ in the game, old and new. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Light Cav bonus - This bonus means that Hussars take one more hit to die from melee units than other Hussars. Regular Cav Archers are way too expensive. If Drill is researched, the Mongol push will be faster and more difficult to stop. They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. He took Beijing in 1215 after a campaign that may have cost 30 million Chinese lives. They pretty much have no real weakness. A harsh life of hunting and pastoralism breeds a hardier people. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Thank you in advance. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? Ill show it in numbers, considering the most important upgrades and particular bonuses. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. This is due to their higher Rate of Fire which greatly improves the effective damage output of not only Cavalry Archers, but also Mangudai, which in particular is arguably the best unit in the late game. Mayans, Incas, and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent Cavalry Archers (Eagle Warriors deal bonus damage to, Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry Archer army perfectly and to some extent their Scorpions. They also appear in: In-game, Mongol units speak the Khalkha variety of Mongolian, the most widely spoken of the Mongolic languages and the official language of modern-day Mongolia. They are also the only civilization that lacks all Imperial economy technologies. Join. Their issue is that theyre a bit slower than the knight line and thus more difficult to chase Mangudai. Privacy Policy. As for game play, Age of Empires is an action-packed, real-time strategy (RTS) game. AboutPressCopyrightContact. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. . As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable. Hi all! To finish with cavalry, I have considered all the rest of Unique Units, but some of them have not been included. Thats all. You will power through the Dark Age because you are chowing down on the Wild Boars much faster than everybody else. Look no further and find out all about the standard Age of Empires 2 strategies popularised over the decades. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. Still other feudal strats is perfectly fine aswell like m@a and or archers. Contents 1 Strengths 2 Weaknesses 3 Strategy 3.1 Strategy changes in The Forgotten 3.2 Strategy changes in The African Kingdoms The Mongols are a civilization in Age of Empires II and Age of Empires IV . Most of the citys 100,000 inhabitants were murdered. Boyars have an amazing performance against Hussars, just taking 1 damage from them! Learn the build for a 15 minute fast castle into a 3 town-center boom. Mongolian script ( ), derived from the Old Uyghur alphabet, was used to write Classical Mongolian (the one spoken around the 13th century) and has been used until modern times, before being replaced in the Republic of Mongolia by an own version of the Cyrillic alphabet, which also adopts an orthography much closer to the current pronunciation (but Mongolians in China still use the traditional Mongolian alphabet and old orthography). Battle Royale for Age of Empires 2 Definitive Edition follows a similar theme to other battle royale games, but with its own tasteful and in-character flair. Later, when Hussars are included into the Mongol army, they will become useless. They're just flat out amazing. The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. Both can take a million hits from Mongols while hitting them hard. Elite Cannon Galleon removed from the technology tree. Their economy is not great after the Feudal Age. In the Capture the Relic Game mode, as their Light Cavalry have more LOS, they can prevent enemy Monks from getting the Relic. Still unable to produce advanced siege weapons, the Mongols must first kidnap some Chinese engineers. They are also great at raiding villagers. In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. Actually, it is a huge deal. Watch out for enemy Onagers, who can shred a whole Skirm army. The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. and our Read the post and I remembered this joke: So a Mangudai walks into a bar and goes up to the counter. UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer, UNIQUE TECH: Drills: Siege Weapons move +50% faster, ARCHERY: no Hand Cannoneer, Ring Archer Armor, MONKS: no Redemption, Sanctity, Illumination, Block Printing, Theocracy, DEFENSE: no Keep, Bombard Tower, no Heated Shot, no Treadmill Crane, no Architecture, ECONOMY: no Crop Rotation, Two-Man Saw, no Guilds, UNIQUE UNIT: Mangudai have bonus vs Rams and Trebs only, UNIQUE TECH: Nomads: Population is raised permanently by Houses, so destroying Houses does not lower it. In this category also fall Genitours, who can also chase Mangudai and have a big attack bonus against them. However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). I don't know 5 or 6 fully upgraded Mongol rams loaded with fully upgraded champions smashing through a wall and then just destroying everything in their path in seconds is pretty incredible. They can still be vulnerable against Onager volleys (see in disadvantages). With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. Again numbers and an insane micro will be needed to take a fight like this effectively. With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. The Fast Castle into Boom, one of the best beginner build orders for closed maps. I just want to give a bit of brainstorming to people who think that when Mongols get to Imperial Age, the game is forfeit :-). The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher hit points (and in the Definitive Edition, with Steppe Lancers affected by the HP boost). This page is a stub. Otherwise, their navy is fair. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. Mongols benefit from the Huns' faster stables bonus, which are helpful for massing Light Cavalry. On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. This page was last edited on 9 July 2014, at 16:48. Also as Onagers are a counter to archers their faster movement speed will be unpleasant for archer based civilizations such as Britons, Mayans, and Vietnamese. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. It is especially usefull for the siege ram. This team bonus makes a good synergy with the Portuguese team Bonus, since the Portuguese provide Cartography from the beginning of the game for the entire team, allowing the team to explore the map faster. Monks will have a limited use. So, what could each of the civs do against that? In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. The attack bonus against rams is removed. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. This build is of an advanced difficulty and utilises early Feudal. In late Castle Age, youll need to be massing Mangudai, so they need somehow to transition from your Feudal army to the Castle unit. A HCA only lacking RAA (Huns, Bulgarians) will be better than a HCA lacking PT (Spanish, Vietnamese, Chinese, Berber, Lithuanian), and both will be better than lacking Bracer (Cumans, Persians). Despite their fierce mobile cavalry, their Monks and foot soldiers are below average, missing several key technologies across the board. Try to fight with a Mongol army? Speaking of those two units you generally want to use Hussars as a meatshield for them. What an absolutely epic effort. Mongols get a crazy early game bonus for hunting. So now I'm in this situation of wanting to play mongols but trying to avoid mangudais (unless they go siege or pikes or smth when mangudais is definetly the way to go) or at least make them part of an army composition. Mangudai have a train time of 21 seconds. In 1260 a Muslim army of Egyptian Mamelukes (warrior slaves of high status) defeated the Mongols in present-day Israel, ending the Mongol threat to Islam and its holy cities.Kublai Khan, another grandson of Genghis, completed the conquest of China in 1279, establishing the Yuan dynasty. Outside these areas of expertise, the Mongols fare rather poorly. They do everything. Age of Empires II 1999 Browse game Gaming Browse all gaming 46:59 So You Want To Play Mayans | Aoe2 Hera - Age of Empires 2 184K views 2 years ago 32:44 What Can Mongols Do Vs Berbers Hera -. What is so great about it? You have to scout your enemy and keep checking what they're doing. Europe was spared as Mongol rulers concentrated their efforts against the Middle East and southern China. Reddit and its partners use cookies and similar technologies to provide you with a better experience.
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